Tumult in Tide

Voyage of the Benign Ape
Seeking the Treasure of Lost Fleet

Party escaped the Five Deaths and reached Port Royal. However, Knights of Malta had already arrived there, too, and they demand the party is surrendered. Gov. Heywood declined the Knights’ request and took the party under his Royal wings – a mixed blessing. The party’s new ally, recently liberated, deciphered the map and located the Treasure of the Lost Fleet in the Indian Ocean. Resupplied and with a refreshed crew, party set sail to the East Indies.

Upon reaching Cape Verde, the Benign Ape sailed into a dense fog and was attacked by an infernal mixture of debris and ooze. After defeating the battle, the crew sighted the silhouette of a ship sailing into the fog. Moments later, the fog lifted, revealing not the silhouette of the mysterious ship but two caravels flying Ottoman standard and fast approaching with rams readied.

Naval encounter seems inevitable…

Coming up:
Here There Be Monsters. Party sets sails to rescue an old friend and finish his abandoned cause.

The Hidden Island. Party finds an Island that was hidden away in the cryptic writings of their employer’s parents and they find out why.

View
The Five Deaths
Rescuing Imprisoned

The party raced back to Port Royal in order to stop the attack on Willard Manor during Shrovetide. They did away with an assassins hired by the Laveryche family. Then, they defeate the attackers at WIllard Manor. Next, the party visited Euphemia Talia, the witchdoctor, in search for a cure for one of them. They found Euphemia near the Glittering City of New Orleans. Euphemia Talia did her best to cure their friend, but short of a total cure, she managed to change the course of the illness and directed party to seek a bark she once gave to Lady Willard’s father in return for his service. The bark belonged to a tree that existed before all life on the world, i.o.w. from a previous time.

Upon arrival back at Port Royal, the party found the bark in Lady Willard’s possession. Her mother had made it into a journal, in which she took extensive notes in a language none could read. Party’s contact and ally in town, Talenu, recognized the writing enough to decipher that it is about a lost treasure of legendary size once belonged to Marco Polo and got lost in transit from China. However, the details were buried in the complicated text and only person who could read such text is now held prisoner by Knights of Malta in Fort St. Gibelline in La Cinco Muertes, some 100 miles east of Island of St. Benedict.

After a daring prison break that almost went according to the plan, except for a giant explosion and significant canon fire, the party escaped the clutches of Knights of Malta and killed their furious leader M. Montnoir, and set sail back to Port Royal.

Here There Be Monsters. Following undecipherable entries in a logbook and cryptic maps, Party takes on the ocean and faces her mysteries.

The Hidden Island. Party finds an Island that seems hidden away and they find out why.

View
The Gambit
Previously in Tumult in Tide

Morning after Shrovetide Ball (a.k.a. Pancake Day or Mardi Gras elsewhere), party set sail for Kraken Cove to catch their nemesis, but find him gone with a terrible curse left behind. Amidst the skirmish, party meets Anne Bonny who urges them return to Port Royal and avoid a slaughter. A pleasant find is the caravel anchored nearby, with no valid claim laid on it.

Coming Up…

The Gambit. Party needs to race against a band of cutthroats while they find their way through a carnival procession, to save their employer.

The Doctor’s in. Party sets sail to meet a witchdoctor who can aid one of their own.

Here There Be Monsters. Following undecipherable entries in a logbook and cryptic maps, Party takes on the ocean and faces her mysteries.

The Hidden Island. Party finds an Island that seems hidden away and they find out why.

View
Tumult in Tide
Campaign Synopsis

Mr. Backdeer, Mr. Stevens and Sr. Fuego woke up in a cave on Grey Pick Island, not knowing how they ended up there. All they found was a navy officer who committed suicide leaving a letter describing a madness taking over the villagers. They found passage to Pt. Royal via the HMS Interdictor. They learned they had joined the crew of de Vries about a year ago. Party then was contacted by Lady Olivia Willard, who offered them employment. Lady Willard inherited her family estates after losing her parents to a shipping accident. She needs funds kept in family vault under the massive fort in Pt. Royal.

Joined by Mariusz and Mons. Rochard, party recovered the illegally docked Blue Nixie, a sloop that belonged to the Willard Family and where the key to Willard Estate Vault is hidden. However, they found the vault had been almost depleted by Lady Olivia’s missing brother Vincent Willard. In the Vault, they managed to find some money, and diary of Late Lady Willard, albeit in a different language that none in the party can read. Meanwhile, first 3 members of the party were served with arrest warrants for piracy by association to now pirate Captain de Vries. Lady Willard took party under her protection and employed the party.

Searching for Vincent Willard, party was joined by a West African witchdoctor Inyanga Koutou. Party survived a trap set by Vincent Willard. Party learned that Vincent had taken up with local thieves guild.

Party sneaked into the thieves guild and confronted its guildmaster, Sybil, a girl from noble Laveryche family. Sybil escaped. Party learned that Vincent had established contact with pirates base near Nassau, in a place called Kraken Cove.

Party was granted amnesty following their achivement with local thieves guild. They were invited to a reception honoring Gov. Patrick Heywood and marking the start of Shrovetide Festivities that coincide with Mardi Gras and Pancake Day elsewhere. Mr. Backdeer experienced a sudden illness that left him a strange skin coloring on his right hand. Following the reception, party accepted Lt. Holmes and set sail for Kraken Cove where trouble is afoot.

Coming Up…

The Gambit. An unexpected turn of events at Kraken Cove compels the party to return to Port Royal, post haste. A pleasant find aids them in their need of speed.

The Doctor’s in. Party sets sail to meet a witchdoctor who can aid one of their own.

Here There Be Monsters. Following undecipherable entries in a logbook and cryptic maps, Party takes on the ocean and faces her mysteries.

The Hidden Island. Party finds an Island that seems hidden away and they find out why.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.